![]() ![]() They say the main purpose for creating the Tomb and its villain, a powerful demilich named Acererak, was to bring Gygax’s overpowered player characters down a few notches. There are a few stories about how the Tomb was first created, but the one I’ve heard most often is told best by the Dungeon Masters Guild’s editor-in-chief Shannon Applecline. The module was regularly run by Gygax as a stunt to kill off high-level characters for sport, and the revised version still retains some of his original language. ![]() It’s a throwback to a bygone era of D&D when the mood was much more confrontational than it was collaborative. ![]() Many of them have no saving throw, meaning that they’re instant kills with no appeal. It’s a fairly small dungeon in the grand scheme of things, but what sets it apart are its traps. The Tomb of Horrors was first published by TSR in 1978. Here’s a little background on the adventure, and tips for running it for the first time. It’s available as part of a new hardcover book from Wizards of the Coast called Tales from the Yawning Portal, which goes on sale widely today. The classic module, designed and written by D&D co-creator Gary Gygax himself, has been reinterpreted for D&D’s 5th edition. Dungeons & Dragons’ deadliest adventure, the Tomb of Horrors, is under new management. ![]()
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